3D Digital Objects




I am trying to describe a type of ghost, but I am not sure whether it’s an actual ghost or my imagination. In an afterthought, my so-called "ghost" is more like a mood that inhabits everyday objects, only that this mood is ineffable.

A few bowls I have brought from home in my studio kitchen belonged to deceased relatives, but I continue to use them. I think the objects extend our relationships which is crucial to me. A thing is complex in itself, partly because it is tangible - its material, the traces of use, its fabrication offer clues to its date of production and apparent history. Partly, it's metaphysical, unknowable of its face and weight, which is where what I call the "ghost" arises.

As a creator of things, my essential goal is to recreate these "ghosts" through objects; as I gaze at them, they also leave traces and narrative slips on me, and I want to send them further away. I imagine a raging sea made of 3D printing, where neither time nor story is present. Likewise, to freeze the splash crashed by rain through a fountain in a storm is just another computer simulation, but these imageries lead to scenes that none of us have reached but easily seen through our imaginations. The "ghost " here provides legitimacy to the existence of fictional moments and dimensions. But the "ghost" can also penetrate the narrative in other forms; he can be a headless chicken that lived for two years in history. Randomly, he becomes an absurd and strange story of life and death in a mundane context. Fixing a plastic bag fluttering in the wind is a kind of evocative ritual; a beach toy that leaves a print in the shape of the White House is a metaphorical tool, and the child and his misplaced dog embody all the grief of absence.

3D modeling offers us a new technique of recreating "ghosts." This means we can now return to where we were absent, witness and fictionalize a history that does not occur and use it as an anchor point to stretch our muscles. To put it another way, it allows us to leave behind some objective evidence. For instance, a knife with all the fingerprints wiped off left in the grass, and an expert detective can deduce and solve the case without a murder case; to create an authentic, genuine murderer - a "ghost."

The "ghost" in a more elaborate narrative, on the one hand, becomes a link between people and things. At the same time, it also blurs the line between the "living" and "dead"; the most appropriate metaphor for the "ghost" would be the mirror - no matter how old the mirror is, how many old faces it has reflected, the light it deflects is always that of the present. This nature revealed is non-linear and independent but mutually inclusive and overlapping; "ghosts" are diachronic; they are omnipresent and omnipotent.

About 3D Digital Objects

3D Digital Objects, an exhibition and circulation program that uses 3D models as a medium, explores the source of construction of 3D digital objects, the circulation environment, and their interaction with humans through commissioning artworks. The program raises questions and re-imagines material ownership in the digital age and encourages speculative practices in digital communication.